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Old Nov 05, 2009, 12:04 AM // 00:04   #1
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Default Concept Class;Blade Weaver

Given that this is all not going to speculated past this thread, I would like to
present a type of class that's been brewing in the back of my mind for some time now.

The Blade Weaver

This class combines tactics and play of 3 kinds of classes(this is basic MMO-RPG rigmarole I'm referring to here), the speed and agility of a Rogue/Thief/Assassin, the discipline of a Fighter/Blademaster/Monk, and the Magic of a Sorcerer. The Blade Weaver uses his speed and magic to deal shallow but quick blows. He also uses his magic to control idle weapons and use them defensively or offensively. His Displine allows for controlled strikes at vital areas and to help him properly defend himself.

Stats

AL 60
-40 Health
25 Base Energy
3 Base Energy Regeneration
1 Second GCD

Attributes

Agility
Agility deals with moving and striking quickly.Increases the effectiveness of all Agility Skills. This Attribute Decreases Swing time and damage.This Attribute can only be 2 higher or lower then Discipline.
Discipline
Discipline deals with striking precisely and defending against attacks.Increases the Effectiveness of all Discipline Skills.This Attribute increases damage dealt and attack times. This Attribute can only be 2 higher or lower then Agility.
Blade Magic
Blade Magic deals with Control and maneuvering blades. Increases the Effectiveness of all Blade Magic Spells.


Blade Capacity
Blade Capacity controls the amount of blades that can be carried by the Blade Weaver. The Number of Blades summoned when a skill is use is increased by 1 for ever 4 points in Blade Capacity starting with a base of 2.


Weapons

Any bladed weapons in each hand; Daggers, Sword/Dagger, Axes.

Sample Skills

Spider's Fury
15 Energy 2 Cast Time 60 Recharge
Elite Enchantment Spell. Decreases the Damage Penalty to Summoned blades by 10...40%...50% for 15 seconds.(Attribute; Blade Magic)

Throat Strike
10 Energy 1 Cast 45 recharge
Elite Attack Skill. Go for the Throat dealing a Critical strike.
(Attribute:Discipline)

One-Hundred Cuts
15 energy 30 Recharge
Elite Attack Skill. Strike 2 times with each blade for x(Low Number(This will be added into one number.)).(Attribute: Agility)

*ADDED INFO*
Class Mechanics

When you attack with a skill you summon (X) Blades. These blades deal a type of damage thats kind of like physical and shadow (think SS). They are able to critical but are unaffected by armor, But since leaving this mechanic as it is would be OP (amg ZERG BURN NOA), therefore, the damage
dealt by your Summoned Blades deal 75% less of you hit for(this is the calculate physical hit from you).

Of Course it looks over powered but I'll be adding bits, editing parts and overall nerfing this.
Please feel free to Criticize, Refute, Burn, Praise, hate on this class because I have love for it.

Last edited by Deanroy Flamestone; Nov 06, 2009 at 01:54 AM // 01:54.. Reason: Nerfs, Class Mechanic
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Old Nov 05, 2009, 12:33 AM // 00:33   #2
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i'd play it if it existed sounds cool ;D
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Old Nov 05, 2009, 12:44 AM // 00:44   #3
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Sounds decent. I'd play it. But the "2 more or less" rule seems stupid and too limiting. It'd probably mess things up with the current attribute system. And One-Hundred Cuts is ridiculously overpowered combined with skills like Barbs, Whither, Mark of Pain, etc. Maybe it'd be better if it was "foe takes 10 sets of X (small number, like 10) armor ignoring damage every second for 10 seconds", but the damage is just straight damage, not physical or elemental. Make it a spell. That seems more reasonable. A little more tweaking and it may even be balanced.
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Old Nov 05, 2009, 12:52 AM // 00:52   #4
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Hundred cuts+Barbs Bro? Yea I'd play it.
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Old Nov 05, 2009, 12:57 AM // 00:57   #5
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all these quick strikes would be overpowered with mark of pain and barbs like Shiek said ;-)
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Old Nov 05, 2009, 01:10 AM // 01:10   #6
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Quote:
Originally Posted by IronSheik View Post
Hundred cuts+Barbs Bro? Yea I'd play it.
Quote:
Originally Posted by Deanroy Flamestone
One-Hundred Cuts
15 energy 30 Recharge
Elite Attack Skill. Strike 100 time quickly dealing x(Low Number(This will be added into one number.)).(Attribute: Agility)
sounds like one damage packet to me
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Old Nov 05, 2009, 01:16 AM // 01:16   #7
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Then that's an anet type of mistake. If it strikes 100 times it should be 100 packets, accumulated or not.

Otherwise, Spider's fury/Throat Strike+Barbs? Yeah bro I'd play it.
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Old Nov 05, 2009, 01:46 AM // 01:46   #8
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Quote:
Originally Posted by Mortal Amongst Mere Gods View Post
Sounds decent. I'd play it. But the "2 more or less" rule seems stupid and too limiting. It'd probably mess things up with the current attribute system. And One-Hundred Cuts is ridiculously overpowered combined with skills like Barbs, Whither, Mark of Pain, etc. Maybe it'd be better if it was "foe takes 10 sets of X (small number, like 10) armor ignoring damage every second for 10 seconds", but the damage is just straight damage, not physical or elemental. Make it a spell. That seems more reasonable. A little more tweaking and it may even be balanced.
The Reason for that is more limit based, You can't be a balance, Its one or the other, And its to keep it from being too OP, read the Attributes more carefully and you'll see why.

And I never Specified the damage on One-Hundred Cuts, and its its just straight damage and the numbers will never go over 5.

Deanroy Flamestone
Keeper of the Fyrestone

Last edited by Deanroy Flamestone; Nov 06, 2009 at 01:55 AM // 01:55.. Reason: Correction due to Nerfs
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Old Nov 06, 2009, 12:45 AM // 00:45   #9
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Quote:
Originally Posted by Deanroy Flamestone View Post
But Shiek, all of them are Elite Skills.

And whos to say we'll have Barbs in GW2?
Elite skills? They're still overpowered with curses.

And this isn't the GW2 Forum. This is the GW forum. So as I see it this is a concept for GW.
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Old Nov 06, 2009, 01:56 AM // 01:56   #10
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Check the Class mechanic, Nerfs and All the new things before Posting Below this.
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